Human-Avatar Interaction in Metaverse: Framework for Full-Body Interaction

Kit Yung Lam, Liang Yang, Ahmad Alhilal, Lik Hang Lee, Gareth Tyson, Pan Hui

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

21 Citations (Scopus)

Abstract

The metaverse is a network of shared virtual environments where people can interact synchronously through their avatars. To enable this, it is necessary to accurately capture and recreate (physical) human motion. This is used to render avatars correctly, reflecting the motion of their corresponding users. In large-scale environments this must be done in real-time. This paper proposes a human-avatar framework with full-body motion capture. Its goal is to deliver high-accuracy capture with low computational and network overheads. It relies on a lightweight Octree data structure to record and transmit motion to other users. We conduct a user study with 22 participants and perform a preliminary evaluation of its scalability. Our user study shows that Octree with Inverse Kinematic achieves the best trade-off, achieving low delay and high accuracy. Our proposed solution delivers the lowest delay, with an average of 67ms in an environment of 8 concurrent users. It attains a 55.7% improvement over the prior techniques.

Original languageEnglish
Title of host publicationProceedings of the 4th ACM International Conference on Multimedia in Asia, MMAsia 2022
PublisherAssociation for Computing Machinery, Inc
Number of pages7
ISBN (Electronic)9781450394789
DOIs
Publication statusPublished - 13 Dec 2022
Externally publishedYes
Event4th ACM International Conference on Multimedia in Asia, MMAsia 2022 - Virtual, Online, Japan
Duration: 13 Dec 202216 Dec 2022

Publication series

NameProceedings of the 4th ACM International Conference on Multimedia in Asia, MMAsia 2022

Conference

Conference4th ACM International Conference on Multimedia in Asia, MMAsia 2022
Country/TerritoryJapan
CityVirtual, Online
Period13/12/2216/12/22

Keywords

  • full-body motion streaming
  • human-avatar interaction
  • metaverse
  • octree data structure
  • octree-based algorithm

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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