TY - GEN
T1 - Hotspots and Trends in Creativity and Design Research:A Knowlexdge Graph Analysis
AU - Song, Yao
AU - Luximon, Yan
PY - 2020/7
Y1 - 2020/7
N2 - Design creativity is the process or result of extending, presenting and interpreting creative ideas and concepts in a design way, the role of design creativity in corporate creativity activities has drawn increasing attention from the academic community. However, limited research has tried to holistically summarize the research trends and hotspots in the context of creativity and design. Through knowledge graph analysis, this paper analyzed the academic literature from Web of Science and visualized the knowledge domain in creativity and design research from 2010 to 2019. It has been found that the number of creativity-related design papers is increasing rapidly with a total of 498 papers. The top 15 co-occurring keywords include “design creativity”, “innovation”, “design making”, “engineering design”, “design education”, “divergent thinking”, “representation”, “student”, “knowledge”, “aesthetics”, “design process”, “perception”, “product design”, “fixation” and “quality”. The research that focuses on this topic could be summarized into eleven clusters namely industrial design, disability, design activity, explanatory design, design education, assessment, users, design fixation, design theoretic, TRIZ, and art education.
AB - Design creativity is the process or result of extending, presenting and interpreting creative ideas and concepts in a design way, the role of design creativity in corporate creativity activities has drawn increasing attention from the academic community. However, limited research has tried to holistically summarize the research trends and hotspots in the context of creativity and design. Through knowledge graph analysis, this paper analyzed the academic literature from Web of Science and visualized the knowledge domain in creativity and design research from 2010 to 2019. It has been found that the number of creativity-related design papers is increasing rapidly with a total of 498 papers. The top 15 co-occurring keywords include “design creativity”, “innovation”, “design making”, “engineering design”, “design education”, “divergent thinking”, “representation”, “student”, “knowledge”, “aesthetics”, “design process”, “perception”, “product design”, “fixation” and “quality”. The research that focuses on this topic could be summarized into eleven clusters namely industrial design, disability, design activity, explanatory design, design education, assessment, users, design fixation, design theoretic, TRIZ, and art education.
KW - Creativity
KW - Design research
KW - Graph analysis
KW - Itespace
UR - http://www.scopus.com/inward/record.url?scp=85088592637&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-51626-0_15
DO - 10.1007/978-3-030-51626-0_15
M3 - Conference article published in proceeding or book
AN - SCOPUS:85088592637
SN - 9783030516253
T3 - Advances in Intelligent Systems and Computing
SP - 128
EP - 135
BT - Advances in Creativity, Innovation, Entrepreneurship and Communication of Design - Proceedings of the AHFE 2020 Virtual Conferences on Creativity, Innovation and Entrepreneurship, and Human Factors in Communication of Design
A2 - Markopoulos, Evangelos
A2 - Goonetilleke, Ravindra S.
A2 - Ho, Amic G.
A2 - Luximon, Yan
PB - Springer
T2 - AHFE Virtual Conference on Creativity, Innovation and Entrepreneurship and the Virtual Conference on Human Factors in Communication of Design, 2020
Y2 - 16 July 2020 through 20 July 2020
ER -