Hearing the Moment with MetaEcho! from Physical to Virtual in Synchronized Sound Recording

Zheng Wei, Yuzheng Chen, Xuan Zong, Huamin Qu, Xian Xu (Corresponding Author), Lik Hang Lee, Wai Tong

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

In film education, high expenses and limited space significantly challenge teaching synchronized sound recording (SSR). Traditional methods, which emphasize theory with limited practical experience, often fail to bridge the gap between theoretical understanding and practical application. As such, we introduce MetaEcho, an educational virtual reality leveraging the presence theory for teaching SSR. MetaEcho provides realistic simulations of various recording equipment and facilitates communication between learners and instructors, offering an immersive learning experience that closely mirrors actual practices. An evaluation with 24 students demonstrated that MetaEcho surpasses the traditional method in presence, collaboration, usability, realism, comprehensibility, and creativity. Three experts also commented on the benefits of MetaEcho and the opportunities for promoting SSR education in the metaverse era.

Original languageEnglish
Title of host publicationMM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia
PublisherAssociation for Computing Machinery, Inc
Pages6520-6529
Number of pages10
ISBN (Electronic)9798400706868
DOIs
Publication statusPublished - 28 Oct 2024
Event32nd ACM International Conference on Multimedia, MM 2024 - Melbourne, Australia
Duration: 28 Oct 20241 Nov 2024

Publication series

NameMM 2024 - Proceedings of the 32nd ACM International Conference on Multimedia

Conference

Conference32nd ACM International Conference on Multimedia, MM 2024
Country/TerritoryAustralia
CityMelbourne
Period28/10/241/11/24

Keywords

  • arts education
  • presence
  • sync sound
  • virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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