HDR image rerendering using GPU-based processing

Ping Li, Hanqiu Sun, Jianbing Shen, Chen Huang

Research output: Journal article publicationJournal articleAcademic researchpeer-review

3 Citations (Scopus)

Abstract

One essential process in image rerendering is to replace existing texture in the region of interest by other user-preferred textures, while preserving the shading and similar texture distortion. In this paper, we propose the graphics processing units (GPU)-accelerated high dynamic range (HDR) image rerendering using revisited NLM processing in parallel on GPU-CUDA platform, to reproduce the realistic rendering of HDR images with retexturing and transparent/translucent effects. Our image-based approach using GPU-based pipeline in gradient domain provides efficient processing with easy-control image retexturing and special shading effects. The experimental results showed the efficiency and high-quality performance of our approach.

Original languageEnglish
Article number1250007
Pages (from-to)1-19
JournalInternational Journal of Image and Graphics
Volume12
Issue number1
DOIs
Publication statusPublished - Jan 2012
Externally publishedYes

Keywords

  • GPU acceleration
  • high dynamic range image
  • Image retexturing
  • nonlocal means filtering
  • real-time gradient processing

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'HDR image rerendering using GPU-based processing'. Together they form a unique fingerprint.

Cite this