Abstract
Most of the virtual reality applications exhibit complex object interference patterns. Whether based on user interactions with physical objects, or on autonomous object dynamics, collision or interference detection is becoming a fundamental process in VR systems. However, the collision detection task is still an extremely time-consuming and complex process. Most collision detection research is focused on object-space techniques that are purely geometrical in nature. This leaves the rendering pipeline vastly unused from one frame to another, while the collision detection process computes the interference test for all the feature pairs on the main processor. In this article, we propose to balance the collision detection process along the rendering task and at the same time make an effective use of the 3D graphics accelerators,
Original language | English |
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Title of host publication | Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 1998 |
Publisher | Association for Computing Machinery |
Pages | 145-152 |
Number of pages | 8 |
ISBN (Print) | 1581130198, 9781581130195 |
DOIs | |
Publication status | Published - 1 Jan 1998 |
Externally published | Yes |
Event | ACM Symposium on Virtual Reality Software and Technology, VRST 1998 - Taipei, Taiwan Duration: 2 Nov 1998 → 5 Nov 1998 |
Conference
Conference | ACM Symposium on Virtual Reality Software and Technology, VRST 1998 |
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Country/Territory | Taiwan |
City | Taipei |
Period | 2/11/98 → 5/11/98 |
Keywords
- Animation
- Collision detection
- Motion
- Object interference
- Virtual reality
ASJC Scopus subject areas
- Software