TY - GEN
T1 - Handheld AR games A triarchic conceptual design framework
AU - Chang, Yu Ning
AU - Koh, Raymond Koon Chuan
AU - Been-Lirn Duh, Henry
PY - 2011
Y1 - 2011
N2 - The rapid development of handheld Augmented Reality (AR) technologies has raised profound interests in the design of handheld AR games. Studies in this area however did not draw attention explicitly on design concepts, especially in the possible exploitation of their inherent characteristics to impact game experiences. Based on literature review, this paper identifies the game elements that are designed based on, or around the definitive advantages and/or limitations of handheld AR as a form of pervasive technology that may affect game play experiences. Handheld AR game experiences are examined and can be described through a proposed triarchic interplay of coherent associations comprising of fundamental system, interaction and application levels. Future work will include intricate studies on game design for handheld AR games, so as to extend the current findings with other integrative game design and technological elements.
AB - The rapid development of handheld Augmented Reality (AR) technologies has raised profound interests in the design of handheld AR games. Studies in this area however did not draw attention explicitly on design concepts, especially in the possible exploitation of their inherent characteristics to impact game experiences. Based on literature review, this paper identifies the game elements that are designed based on, or around the definitive advantages and/or limitations of handheld AR as a form of pervasive technology that may affect game play experiences. Handheld AR game experiences are examined and can be described through a proposed triarchic interplay of coherent associations comprising of fundamental system, interaction and application levels. Future work will include intricate studies on game design for handheld AR games, so as to extend the current findings with other integrative game design and technological elements.
KW - Game design
KW - Handheld augmented reality game
KW - Seamful design
UR - http://www.scopus.com/inward/record.url?scp=83755229120&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-AMH.2011.6093653
DO - 10.1109/ISMAR-AMH.2011.6093653
M3 - Conference article published in proceeding or book
AN - SCOPUS:83755229120
SN - 9781467300575
T3 - 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011
SP - 29
EP - 36
BT - 2011 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011
T2 - 2011 10th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2011
Y2 - 26 October 2011 through 29 October 2011
ER -