Abstract
In a virtual environment as well as in practice, collisions between complex surfaces and/or articulated bodies may occur simultaneously at multiple points of interference. Previous solutions to the collision response problem have been formulated based on pair-wise rigid body dynamic interactions. These give only a local view of the dynamic response of each body. In this article, we present a new solution to the global interactions and dynamic response between multiple structures in a three-dimensional environment. This is based on a graph-theoretical framework that allows a systematic formulation of the equations of motion, gives a global view of all the interactions in a system, and suggests other approaches to the computation of dynamic response of a system.
| Original language | English |
|---|---|
| Pages (from-to) | 348-353 |
| Number of pages | 6 |
| Journal | Proceedings of the IEEE International Conference on Systems, Man and Cybernetics |
| Volume | 1 |
| Publication status | Published - 1 Dec 1998 |
| Externally published | Yes |
| Event | Proceedings of the 1998 IEEE International Conference on Systems, Man, and Cybernetics. Part 1 (of 5) - San Diego, CA, United States Duration: 11 Oct 1998 → 14 Oct 1998 |
ASJC Scopus subject areas
- Control and Systems Engineering
- Hardware and Architecture
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