Girlish counter-playing tactics

Rika Nakamura, Hanna Elina Wirman

Research output: Journal article publicationJournal articleAcademic researchpeer-review

13 Citations (Scopus)

Abstract

The primary aim of this paper is to examine how three selected computer games respond to the preferences of girl players. In short, the paper explores whether these example games are suitable for girl players. Research concerns with three computer games: Arcanum: Of Steamworks and Magick Obscura (2001), Warcraft III: The Reign of Chaos (2002), and The Sims (1998). This paper aims to show that there could be more entertaining and more interesting computer games for girl players than games presented in this article. While culture and attitudes affect girls' interest in playing, games studied in this research also have their deficiencies. The paper concludes that the relationship between girls and computer games is not trouble-free, but adding girlish features into computer games or creating new games based on them could make them more appealing for girl players.
Original languageEnglish
Article number10
JournalGame Studies
Volume5
Issue number1
Publication statusPublished - 1 Jan 2005
Externally publishedYes

Keywords

  • Computer games
  • Game playing
  • Girls

ASJC Scopus subject areas

  • Cultural Studies
  • Communication
  • Arts and Humanities (miscellaneous)
  • Statistics, Probability and Uncertainty
  • Applied Mathematics

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