GENERATING SEAMS and WRINKLES for VIRTUAL CLOTHING

George Baciu, Liang Ma, Jinlian Hu

Research output: Journal article publicationJournal articleAcademic researchpeer-review

Abstract

The generation of overall wrinkles on garment surfaces can be achieved by either introducing accurate cloth models with full collision response or by providing geometric wrinkle functions. Small wrinkles such as rippled appearance along seam lines have not been fully studied. Boundaries between different panels are often excluded from most garment draping simulations resulting in unrealistic appearance. This paper describes a new method to model realistic wrinkles on clothes via seams. The proposed seam model of tension pucker is simple and is easy to incorporate into a mass spring model with improvements over wrinkled appearance. We present a method that automatically constructs a seam surface along an arbitrary path on the surface of an irregular mesh. As an extension of modeling of seam pucker, we also apply the seam model to 3D garments.

Original languageEnglish
Pages (from-to)281-297
Number of pages17
JournalInternational Journal of Image and Graphics
Volume8
Issue number2
DOIs
Publication statusPublished - 1 Apr 2008

Keywords

  • modeling
  • seam
  • Wrinkle

ASJC Scopus subject areas

  • Computer Vision and Pattern Recognition
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design

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