Generating seams and wrinkles for virtual clothing

Liang Ma, Jinlian Hu, George Baciu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

9 Citations (Scopus)

Abstract

The generation of overall wrinkles on garment surfaces can be achieved by either introducing accurate cloth models with full collision response or by providing geometric wrinkle functions. Small wrinkles such as rippled appearance along seam lines have not been fully studied. Boundaries between different panels are often excluded from most garment draping simulations resulting in unrealistic appearance. This paper describes a new method to model realistic wrinkles on clothes via seams. The proposed seam model of tension pucker is simple and is easy to incorporate into a mass spring model with improvements over wrinkled appearance. We present a method that automatically constructs a seam surface along an arbitrary path on the surface of an irregular mesh. As an extension of modeling of seam pucker, we also apply the seam model to 3D garments.
Original languageEnglish
Title of host publicationProceedings - VRCIA 2006
Subtitle of host publicationACM International Conference on Virtual Reality Continuum and its Applications
Pages205-211
Number of pages7
DOIs
Publication statusPublished - 1 Dec 2006
EventACM International Conference on Virtual Reality Continuum and its Applications, VRCIA 2006 - Hong Kong, Hong Kong
Duration: 14 Jun 200617 Jun 2006

Conference

ConferenceACM International Conference on Virtual Reality Continuum and its Applications, VRCIA 2006
Country/TerritoryHong Kong
CityHong Kong
Period14/06/0617/06/06

Keywords

  • Modeling
  • Seam
  • Wrinkle

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications

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