Abstract
While many previous works to generate human motion has been proposed, these techniques are offline, memory inefficient and may require past and future time frames during the synthesis process. The objective of this paper is to propose an algorithm for human motion synthesis which targets for real-time applications. This algorithm was originally developed under a crowd simulation project which simulates the motion of the people by using a motion captured data library. Four main features of this synthesis algorithm include generating motion along a given path with the speed matched, adapting the motion to the scaled skeleton, running with an interactive speed and small memory footprint.
Original language | English |
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Title of host publication | 5th International Conference on Information Technology and Applications, ICITA 2008 |
Pages | 695-700 |
Number of pages | 6 |
Publication status | Published - 1 Dec 2008 |
Event | 5th International Conference on Information Technology and Applications, ICITA 2008 - Cairns, QLD, Australia Duration: 23 Jun 2008 → 26 Jun 2008 |
Conference
Conference | 5th International Conference on Information Technology and Applications, ICITA 2008 |
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Country/Territory | Australia |
City | Cairns, QLD |
Period | 23/06/08 → 26/06/08 |
Keywords
- Crowd simulation
- Motion synthesis
- Online algorithm
- Real-time application
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Science Applications
- Information Systems
- Software