TY - GEN
T1 - Gauging the Student Learning Experience of a Mobile Application Using iBeacon Technology
AU - Sheen, Kimberly Anne
AU - Wong, Man Sing
AU - Kam, Roy
AU - Kwok, Coco Y.T.
AU - Lu, Keru
PY - 2018/6
Y1 - 2018/6
N2 - Innovative technology has been revolutionizing the educational experience in tertiary institutions over the past decades. Using novel iBeacon Technology, a mobile application called “iClassPolyU” was developed for collecting and disseminating information to and from students. The application was employed in four medium to large classrooms and the user experience was evaluated through a survey. Usage of the application was examined through quiz completion and usage rates. Results showed that each class had a quiz completion rate of over 80%. Moreover, students believed that their physical participation could be enhanced by the application and that it was effective, easy to use, and flexible. Students proposed the inclusion of mixed reality, virtual reality, and augmented reality in the future. This type of technology provides another pathway for student learning, an opportunity to give students more control over their learning, and educators with more information regarding their students.
AB - Innovative technology has been revolutionizing the educational experience in tertiary institutions over the past decades. Using novel iBeacon Technology, a mobile application called “iClassPolyU” was developed for collecting and disseminating information to and from students. The application was employed in four medium to large classrooms and the user experience was evaluated through a survey. Usage of the application was examined through quiz completion and usage rates. Results showed that each class had a quiz completion rate of over 80%. Moreover, students believed that their physical participation could be enhanced by the application and that it was effective, easy to use, and flexible. Students proposed the inclusion of mixed reality, virtual reality, and augmented reality in the future. This type of technology provides another pathway for student learning, an opportunity to give students more control over their learning, and educators with more information regarding their students.
KW - Educational technology
KW - eLearning technology
KW - iBeacon/BLE technology
KW - Mobile application
KW - Online survey
UR - http://www.scopus.com/inward/record.url?scp=85049631316&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-94484-5_5
DO - 10.1007/978-3-319-94484-5_5
M3 - Conference article published in proceeding or book
AN - SCOPUS:85049631316
SN - 9783319944838
T3 - Advances in Intelligent Systems and Computing
SP - 47
EP - 55
BT - Advances in Physical Ergonomics and Human Factors - Proceedings of the AHFE 2018 International Conference on Physical Ergonomics and Human Factors, 2018
A2 - Karwowski, Waldemar
A2 - Goonetilleke, Ravindra S.
PB - Springer Verlag
T2 - AHFE International Conference on Physical Ergonomics and Human Factors, 2018
Y2 - 21 July 2018 through 25 July 2018
ER -