TY - GEN
T1 - Games in Asia project
AU - Chen, Vivian Hsueh Hua
AU - Duh, Henry Been Lirn
AU - Kolko, Beth
AU - Whang, Leo Sang Min
AU - Fu, Michael Ching Hui
PY - 2006
Y1 - 2006
N2 - The new technologies associated with computer games have more than an entertainment component; they also bring tremendous changes in human life at both the individual and societal level. Since Asia is the largest market for game consumption around the globe, this project seeks to understand the social, cultural, psychological, economic and educational implications of game playing in different Asian regions. Besides investigating the social impacts of gaming in respective countries, comparison among different countries is also of interest.
AB - The new technologies associated with computer games have more than an entertainment component; they also bring tremendous changes in human life at both the individual and societal level. Since Asia is the largest market for game consumption around the globe, this project seeks to understand the social, cultural, psychological, economic and educational implications of game playing in different Asian regions. Besides investigating the social impacts of gaming in respective countries, comparison among different countries is also of interest.
KW - Computer game
KW - Cross-cultural comparison
KW - Social impact
KW - User interface design
KW - Users' in-game behavior
UR - https://www.scopus.com/pages/publications/84869137408
U2 - 10.1145/1125451.1125516
DO - 10.1145/1125451.1125516
M3 - Conference article published in proceeding or book
AN - SCOPUS:84869137408
SN - 1595932984
SN - 9781595932983
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 291
EP - 294
BT - CHI'06 Extended Abstracts on Human Factors in Computing Systems, CHI EA'06
T2 - Conference on Human Factors in Computing Systems, CHI EA 2006
Y2 - 22 April 2006 through 27 April 2006
ER -