Games in Asia project

Vivian Hsueh Hua Chen, Henry Been Lirn Duh, Beth Kolko, Leo Sang Min Whang, Michael Ching Hui Fu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

The new technologies associated with computer games have more than an entertainment component; they also bring tremendous changes in human life at both the individual and societal level. Since Asia is the largest market for game consumption around the globe, this project seeks to understand the social, cultural, psychological, economic and educational implications of game playing in different Asian regions. Besides investigating the social impacts of gaming in respective countries, comparison among different countries is also of interest.

Original languageEnglish
Title of host publicationCHI'06 Extended Abstracts on Human Factors in Computing Systems, CHI EA'06
Pages291-294
Number of pages4
DOIs
Publication statusPublished - 2006
Externally publishedYes
EventConference on Human Factors in Computing Systems, CHI EA 2006 - Montreal, QC, Canada
Duration: 22 Apr 200627 Apr 2006

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

ConferenceConference on Human Factors in Computing Systems, CHI EA 2006
Country/TerritoryCanada
CityMontreal, QC
Period22/04/0627/04/06

Keywords

  • Computer game
  • Cross-cultural comparison
  • Social impact
  • User interface design
  • Users' in-game behavior

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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