Game-based learning in an online environment: Effects on student engagement

S. Ko, Eric Kong

Research output: Chapter in book / Conference proceedingChapter in an edited book (as author)Teaching and learningpeer-review

Abstract

A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlock the black box of cultivating student engagement in an online learning environment. In the exercise, online distance learning students were divided into police and prisoner groups whereby they were required to use different resources for catching the prisoners or for escaping from the police on a virtual map. The team exercise helped to create an innovative online learning environment that was active, cooperative, and encouraged student engagement, these being some of the key elements to enhance the quality of student experience. To evaluate the effectiveness of this exercise, an experiment was conducted using survey data from undergraduate students in an online learning environment. Results showed that the online class with a team-based activity had significantly higher scores in students' behavioral engagement than the other online class without a team-based activity while the differences in cognitive and emotional engagements were not significant.
Original languageEnglish
Title of host publicationResearch Anthology on Developing Effective Online Learning Courses
Place of Publication9781799880479
PublisherIGI Global
Pages828-846
Volume4
DOIs
Publication statusPublished - Dec 2020

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