TY - GEN
T1 - Feeling Present! From Physical to Virtual Cinematography Lighting Education with Metashadow
AU - Wei, Zheng
AU - Xu, Xian
AU - Lee, Lik Hang
AU - Tong, Wai
AU - Qu, Huamin
AU - Hui, Pan
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/10
Y1 - 2023/10
N2 - The high cost and limited availability of soundstages for cinematography lighting education pose significant challenges for art institutions. Traditional teaching methods, combining basic lighting equipment operation with slide lectures, often yield unsatisfactory results, hindering students' mastery of cinematography lighting techniques. Therefore, we propose Metashadow, a virtual reality (VR) cinematography lighting education system demonstrating the feasibility of learning in a virtual soundstage. Based on the presence theory, Metashadow features high-fidelity lighting devices that enable users to adjust multiple parameters, providing a quantifiable learning approach. We evaluated Metashadow with 24 participants and found that it provides better learning outcomes than traditional teaching methods regarding presence, collaboration, usability, realism, creativity, and flexibility. Six experts also praised the Metashadow's expressiveness and its learning outcomes. Our study demonstrates the potential of VR technology to enhance cinematography lighting education while imposing a smaller cost burden and space requirement.
AB - The high cost and limited availability of soundstages for cinematography lighting education pose significant challenges for art institutions. Traditional teaching methods, combining basic lighting equipment operation with slide lectures, often yield unsatisfactory results, hindering students' mastery of cinematography lighting techniques. Therefore, we propose Metashadow, a virtual reality (VR) cinematography lighting education system demonstrating the feasibility of learning in a virtual soundstage. Based on the presence theory, Metashadow features high-fidelity lighting devices that enable users to adjust multiple parameters, providing a quantifiable learning approach. We evaluated Metashadow with 24 participants and found that it provides better learning outcomes than traditional teaching methods regarding presence, collaboration, usability, realism, creativity, and flexibility. Six experts also praised the Metashadow's expressiveness and its learning outcomes. Our study demonstrates the potential of VR technology to enhance cinematography lighting education while imposing a smaller cost burden and space requirement.
KW - cinematography lighting
KW - learning effect
KW - presence
KW - virtual reality
KW - vr creativity
KW - vr education
UR - https://www.scopus.com/pages/publications/85179555398
U2 - 10.1145/3581783.3612580
DO - 10.1145/3581783.3612580
M3 - Conference article published in proceeding or book
AN - SCOPUS:85179555398
T3 - MM 2023 - Proceedings of the 31st ACM International Conference on Multimedia
SP - 1127
EP - 1136
BT - MM 2023 - Proceedings of the 31st ACM International Conference on Multimedia
PB - Association for Computing Machinery, Inc
T2 - 31st ACM International Conference on Multimedia, MM 2023
Y2 - 29 October 2023 through 3 November 2023
ER -