Abstract
We studied the computational complexity of the over-complete wavelet representation for the commonly used quadratic and cubic Spline wavelets. It is found that the inverse transform is significantly more complicated than the forward transform. In order to reduce the computational complexity, a new spatial implementation is proposed. This spatial implementation is based on the exploration of the redundancy between the lowpass and the bandpass outputs. It is shown that by using the proposed implementation, the computation can be greatly simplified, resulting in an efficient inverse structure.
Original language | English |
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Title of host publication | Proceedings of 2001 International Symposium on Intelligent Multimedia, Video and Speech Processing, ISIMP 2001 |
Pages | 247-250 |
Number of pages | 4 |
Publication status | Published - 1 Dec 2001 |
Event | 2001 International Symposium on Intelligent Multimedia, Video and Speech Processing, ISIMP 2001 - Hong Kong, Hong Kong Duration: 2 May 2001 → 4 May 2001 |
Conference
Conference | 2001 International Symposium on Intelligent Multimedia, Video and Speech Processing, ISIMP 2001 |
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Country/Territory | Hong Kong |
City | Hong Kong |
Period | 2/05/01 → 4/05/01 |
ASJC Scopus subject areas
- General Computer Science