Fantasies in narration: Narrating the requirements of children in mobile gaming design

Henry Been Lirn Duh, Vivian Hsueh Hua Chen

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

4 Citations (Scopus)

Abstract

As children become major consumers of new media, they have been progressively integrated into the design of such technologies, following the trend of Participatory Design (PD). This paper seeks to highlight the gap that exists between the work of children designers and the adoption of such design outcome by game designers. Using Fantasy Theme Analysis (FTA), design recommendations were identified in design sessions with children to create a mobile game. The game was subsequently evaluated by game designers to see the effectiveness of such approach.

Original languageEnglish
Title of host publicationProceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010
Pages3-6
Number of pages4
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event7th International Conference on Advances in Computer Entertainment Technology, ACE 2010 - Taipei, Taiwan
Duration: 17 Nov 201019 Nov 2010

Publication series

NameACM International Conference Proceeding Series

Conference

Conference7th International Conference on Advances in Computer Entertainment Technology, ACE 2010
Country/TerritoryTaiwan
CityTaipei
Period17/11/1019/11/10

Keywords

  • children designer
  • game design
  • mobile games

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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