Facilitating Supplementary Innovation in the Digital Game Industry: The Role of Modding Toolkits

Zhengzhi Guan, Fang Cao, Mengyao Fu, Teng Ma, Eric Tze Kuan Lim, Chee Wee Tan

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Game modifications (mods) developed by users are common in the digital game industry, serving as a form of user-driven supplementary innovation that enables game developers to extend the lifespan of their core games. Companies have recognized the strategic value of such innovation and offered official modding toolkits to support users’ endeavors. Nevertheless, the effects of modding toolkits on mod performance are not well understood, as extant literature is fragmented and descriptive, lacking an examination of the relationship between official modding toolkits and mod performance. This study plans to address this knowledge gap by analyzing official toolkit documents and behavioral data from platforms such as Nexus Mod and investigating the effects of modding toolkit features on mod performance. By advancing our knowledge of the supplementary innovation toolkit as a strategic approach in the digital game industry, the study is expected to provide valuable insights into extending product lifespan and utility.
Original languageEnglish
Title of host publicationProceedings of the 27th Pacific Asia Conference on Information Systems (PACIS 2023)
Place of PublicationNanchang, China
Publication statusPublished - Jul 2023
Externally publishedYes

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