Skip to main navigation Skip to search Skip to main content

Exploring perceived competence and relatedness in avatar-based learning: Insights from a virtual world platform for higher education

  • Annie Ko

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookTeaching and learningpeer-review

Abstract

Avatars in virtual worlds provide a dynamic and versatile means for individuals to socialize, learn, collaborate, and play. Instructional designers and educators in both the corporate sector and higher education are increasingly adopting ready-made platforms to craft engaging and enjoyable learning experiences. However, the readiness of learners to navigate avatars for interactive activities in virtual environments is seldom examined. In October 2024, a pilot study involving 46 business students in Hong Kong was conducted to explore this aspect. This paper explores the impact of perceived competence, perceived relatedness, and user satisfaction in a virtual world designed for learning and collaboration. Key dimensions, including a user-friendly interface, communication tools, and scalability, were also evaluated. The results revealed a range of opinions and varying levels of acceptance and engagement with the platform. These findings offer practical insights into the design elements crucial for optimizing avatar-based interactions in virtual world settings. In particular, avatar-based flipped learning activities can be developed to complement traditional lectures, thereby fostering active learning in higher education.
Original languageEnglish
Title of host publicationINTED2025 Proceedings
PublisherIATED
Pages5673-5677
Publication statusPublished - 3 Mar 2025
EventThe 19th Annual International Technology, Education and Development Conference - Melia Valencia, Valencia, Spain
Duration: 3 Mar 20255 Mar 2025

Conference

ConferenceThe 19th Annual International Technology, Education and Development Conference
Abbreviated titleINTED2025
Country/TerritorySpain
CityValencia
Period3/03/255/03/25

Keywords

  • Avatar-based learning
  • Flipped learning
  • Higher education
  • Perceived competence
  • Virtual world

Fingerprint

Dive into the research topics of 'Exploring perceived competence and relatedness in avatar-based learning: Insights from a virtual world platform for higher education'. Together they form a unique fingerprint.

Cite this