TY - GEN
T1 - Exploring Gaze Dynamics in Vr Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives
AU - Wei, Zheng
AU - Sun, Jia
AU - Liao, Junxiang
AU - Lee, Lik Hang
AU - Hui, Pan
AU - Qu, Huamin
AU - Tong, Wai
AU - Xu, Xian
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025/10
Y1 - 2025/10
N2 - In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant narrative actor's gender, and the learner's gender influences film production learning in VR, focusing on gaze dynamics and gender perspectives. Using a 2 × 2 × 2 experimental design, 48 participants operated avatars of different genders and interacted with male or female-dominant narratives. The results show that the consistency between the avatar and gender affects presence, and learners' control over the avatar is also influenced by gender matching. Learners using avatars of the opposite gender reported stronger control, suggesting gender incongruity prompted more focus on the avatar. Additionally, female participants with female avatars were more likely to adopt a 'female gaze,' favoring soft lighting and emotional shots, while male participants with male avatars were more likely to adopt a 'male gaze,' choosing dynamic shots and high contrast. When male participants used female avatars, they favored 'female gaze,' while female participants with male avatars focused on 'male gaze'. These findings advance our understanding of how avatar design and narrative style in VRbased education influence creativity and the cultivation of gender perspectives, and they offer insights for developing more inclusive and diverse VR teaching tools going forward.
AB - In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant narrative actor's gender, and the learner's gender influences film production learning in VR, focusing on gaze dynamics and gender perspectives. Using a 2 × 2 × 2 experimental design, 48 participants operated avatars of different genders and interacted with male or female-dominant narratives. The results show that the consistency between the avatar and gender affects presence, and learners' control over the avatar is also influenced by gender matching. Learners using avatars of the opposite gender reported stronger control, suggesting gender incongruity prompted more focus on the avatar. Additionally, female participants with female avatars were more likely to adopt a 'female gaze,' favoring soft lighting and emotional shots, while male participants with male avatars were more likely to adopt a 'male gaze,' choosing dynamic shots and high contrast. When male participants used female avatars, they favored 'female gaze,' while female participants with male avatars focused on 'male gaze'. These findings advance our understanding of how avatar design and narrative style in VRbased education influence creativity and the cultivation of gender perspectives, and they offer insights for developing more inclusive and diverse VR teaching tools going forward.
KW - Avatar
KW - Cognitive Effects
KW - Film Education
KW - Gaze Dynamics
KW - Proteus Effect
KW - Self-Presence
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105025017847
U2 - 10.1109/ISMAR67309.2025.00027
DO - 10.1109/ISMAR67309.2025.00027
M3 - Conference article published in proceeding or book
AN - SCOPUS:105025017847
T3 - Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
SP - 142
EP - 152
BT - Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
A2 - Eck, Ulrich
A2 - Lee, Gun
A2 - Plopski, Alexander
A2 - Smith, Missie
A2 - Sun, Qi
A2 - Tatzgern, Markus
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
Y2 - 8 October 2025 through 12 October 2025
ER -