TY - GEN
T1 - Exploring Factors Influencing Visual Realism in Augmented Reality User Experience
AU - Wei, Xiaokang
AU - Luximon, Yan
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - This study investigates the key factors that affect visual realism in Augmented Reality (AR) user experience. Recognizing the importance of visual realism in enhancing user engagement and integrating virtual elements into the real world, we embarked on a comprehensive exploration of these factors. Our study included an extensive literature review, identifying key parameters beyond conventional elements. A structured questionnaire was designed to systematically capture users’ perceptions, involving participants from diverse backgrounds engaging with simulated AR scenarios. Our research carefully adjusted variables such as light(type, intensity, color), shadows(intensity, direction), material properties(texture, roughness), depth occlusion, field of view (FoV), gamma correction value, and high dynamic range(HDR), and categorized participants based on their experience with rendering software to ensure a targeted analysis. Our results showed that various rendering variables all played a role in influencing users’ perception of visual realism in AR. Notably, among these variables, light source color and shadows direction had a relatively minor impact compared to others, while material texture and roughness had the most pronounced effects on visual realism perception. Furthermore, our results indicated that users’ prior experience with rendering software had no significant influence on their judgments of visual realism. The study contributes to the understanding of factors impacting visual realism in AR, providing valuable insights for refining AR application design and development and optimizing user engagement and satisfaction.
AB - This study investigates the key factors that affect visual realism in Augmented Reality (AR) user experience. Recognizing the importance of visual realism in enhancing user engagement and integrating virtual elements into the real world, we embarked on a comprehensive exploration of these factors. Our study included an extensive literature review, identifying key parameters beyond conventional elements. A structured questionnaire was designed to systematically capture users’ perceptions, involving participants from diverse backgrounds engaging with simulated AR scenarios. Our research carefully adjusted variables such as light(type, intensity, color), shadows(intensity, direction), material properties(texture, roughness), depth occlusion, field of view (FoV), gamma correction value, and high dynamic range(HDR), and categorized participants based on their experience with rendering software to ensure a targeted analysis. Our results showed that various rendering variables all played a role in influencing users’ perception of visual realism in AR. Notably, among these variables, light source color and shadows direction had a relatively minor impact compared to others, while material texture and roughness had the most pronounced effects on visual realism perception. Furthermore, our results indicated that users’ prior experience with rendering software had no significant influence on their judgments of visual realism. The study contributes to the understanding of factors impacting visual realism in AR, providing valuable insights for refining AR application design and development and optimizing user engagement and satisfaction.
KW - Augmented Reality
KW - User Experience
KW - Visual Realism
UR - http://www.scopus.com/inward/record.url?scp=85195838683&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-61543-6_13
DO - 10.1007/978-3-031-61543-6_13
M3 - Conference article published in proceeding or book
AN - SCOPUS:85195838683
SN - 9783031615429
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 169
EP - 182
BT - Human Aspects of IT for the Aged Population - 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
A2 - Gao, Qin
A2 - Zhou, Jia
PB - Springer Science and Business Media Deutschland GmbH
T2 - 10th International Conference on Human Aspects of IT for the Aged Population, ITAP 2024, held as part of the 26th HCI International Conference, HCII 2024
Y2 - 29 June 2024 through 4 July 2024
ER -