Exploring Factors Influencing Visual Realism in Augmented Reality User Experience

Xiaokang Wei, Yan Luximon

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

This study investigates the key factors that affect visual realism in Augmented Reality (AR) user experience. Recognizing the importance of visual realism in enhancing user engagement and integrating virtual elements into the real world, we embarked on a comprehensive exploration of these factors. Our study included an extensive literature review, identifying key parameters beyond conventional elements. A structured questionnaire was designed to systematically capture users’ perceptions, involving participants from diverse backgrounds engaging with simulated AR scenarios. Our research carefully adjusted variables such as light(type, intensity, color), shadows(intensity, direction), material properties(texture, roughness), depth occlusion, field of view (FoV), gamma correction value, and high dynamic range(HDR), and categorized participants based on their experience with rendering software to ensure a targeted analysis. Our results showed that various rendering variables all played a role in influencing users’ perception of visual realism in AR. Notably, among these variables, light source color and shadows direction had a relatively minor impact compared to others, while material texture and roughness had the most pronounced effects on visual realism perception. Furthermore, our results indicated that users’ prior experience with rendering software had no significant influence on their judgments of visual realism. The study contributes to the understanding of factors impacting visual realism in AR, providing valuable insights for refining AR application design and development and optimizing user engagement and satisfaction.

Original languageEnglish
Title of host publicationHuman Aspects of IT for the Aged Population - 10th International Conference, ITAP 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings
EditorsQin Gao, Jia Zhou
PublisherSpringer Science and Business Media Deutschland GmbH
Pages169-182
Number of pages14
ISBN (Print)9783031615429
DOIs
Publication statusPublished - 2024
Event10th International Conference on Human Aspects of IT for the Aged Population, ITAP 2024, held as part of the 26th HCI International Conference, HCII 2024 - Washington, United States
Duration: 29 Jun 20244 Jul 2024

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume14725 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on Human Aspects of IT for the Aged Population, ITAP 2024, held as part of the 26th HCI International Conference, HCII 2024
Country/TerritoryUnited States
CityWashington
Period29/06/244/07/24

Keywords

  • Augmented Reality
  • User Experience
  • Visual Realism

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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