TY - GEN
T1 - Exploring Computational Thinking with Physical Play Through Design
AU - Yu, Junnan
AU - Hayden, Ronni
AU - Roque, Ricarose
N1 - Publisher Copyright:
© 2023 Copyright held by the owner/author(s).
PY - 2023/6/19
Y1 - 2023/6/19
N2 - Physical play has often been leveraged to provide children with active and engaging learning experiences. However, coding activities are predominantly sedentary in front of the screen, and the application of physical play in Computer Science education is less explored, e.g., how can we engage in computational thinking (CT) through physical play? In this design-based exploration, we conducted three design activities where young children, college students, and researchers were invited to create physical play projects using the BBC micro:bit and reflect on their experiences. By examining participants’ projects and creating processes, we provide empirical evidence that remixing physical play activities with coding can engage learners in various CT concepts and practices, reveal how CT concepts and practices can be represented in physical play, and highlight implications for designing physical play-mediated computational learning experiences. Ultimately, we encourage more learning experiences to incorporate physical play into computing education for children.
AB - Physical play has often been leveraged to provide children with active and engaging learning experiences. However, coding activities are predominantly sedentary in front of the screen, and the application of physical play in Computer Science education is less explored, e.g., how can we engage in computational thinking (CT) through physical play? In this design-based exploration, we conducted three design activities where young children, college students, and researchers were invited to create physical play projects using the BBC micro:bit and reflect on their experiences. By examining participants’ projects and creating processes, we provide empirical evidence that remixing physical play activities with coding can engage learners in various CT concepts and practices, reveal how CT concepts and practices can be represented in physical play, and highlight implications for designing physical play-mediated computational learning experiences. Ultimately, we encourage more learning experiences to incorporate physical play into computing education for children.
KW - computational thinking
KW - design
KW - learning
KW - physical play
UR - http://www.scopus.com/inward/record.url?scp=85169074746&partnerID=8YFLogxK
U2 - 10.1145/3585088.3589365
DO - 10.1145/3585088.3589365
M3 - Conference article published in proceeding or book
AN - SCOPUS:85169074746
T3 - Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood
SP - 124
EP - 136
BT - Proceedings of IDC 2023 - 22nd Annual ACM Interaction Design and Children Conference
PB - Association for Computing Machinery, Inc
T2 - 22nd Annual ACM Interaction Design and Children Conference: Rediscovering Childhood, IDC 2023
Y2 - 19 June 2023 through 22 June 2023
ER -