TY - GEN
T1 - Exploration of new-generation human computer interface based on participatory design strategy
AU - Chang, Danni
AU - Lee, Carman
AU - Lo, Kwok Leung
N1 - Funding Information:
Acknowledgement. This work is supported by Shanghai Pujiang Program (17PJC054) and also received funding from Shanghai Jiao Tong University.
Publisher Copyright:
© 2018, Springer International Publishing AG, part of Springer Nature.
PY - 2018/6/2
Y1 - 2018/6/2
N2 - This study researched the next-generation human computer interactions. In particular, brainwave computer interaction (BCI) is emphasized. To investigate BCI, two stages are included: interface development to develop a BCI game, and interface evaluation with a series of user experiments to test user experience. For both stages, participatory design is adopted as the essential principle to involve potential users to provide their expectations and insights on possible application scenarios of BCI in daily life, help define the requirements, assist in concept screening and user experience investigation. In particular, a prototype with hardware (including brainwave computer chipsets and Bluetooth module) and software (i.e., a PC Tetris game developed by Labview) was developed. The physical part is to collect users’ neural signals, and such signals will be used to control the game. A group of participants were involved to play the game, and interviews based on game experience questionnaire was constructed to identify participants’ experience on BCI and also other traditional interfaces. Through results analysis, it can be concluded that BCI shows obvious strength which is more immersive, attractive and enjoyable. Therefore, BCI could be promising to enhance user experience and bring more fun to task completion.
AB - This study researched the next-generation human computer interactions. In particular, brainwave computer interaction (BCI) is emphasized. To investigate BCI, two stages are included: interface development to develop a BCI game, and interface evaluation with a series of user experiments to test user experience. For both stages, participatory design is adopted as the essential principle to involve potential users to provide their expectations and insights on possible application scenarios of BCI in daily life, help define the requirements, assist in concept screening and user experience investigation. In particular, a prototype with hardware (including brainwave computer chipsets and Bluetooth module) and software (i.e., a PC Tetris game developed by Labview) was developed. The physical part is to collect users’ neural signals, and such signals will be used to control the game. A group of participants were involved to play the game, and interviews based on game experience questionnaire was constructed to identify participants’ experience on BCI and also other traditional interfaces. Through results analysis, it can be concluded that BCI shows obvious strength which is more immersive, attractive and enjoyable. Therefore, BCI could be promising to enhance user experience and bring more fun to task completion.
KW - Brain computer interaction
KW - Human computer interaction
KW - Participatory design
KW - User experiment
UR - http://www.scopus.com/inward/record.url?scp=85050512984&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-91797-9_1
DO - 10.1007/978-3-319-91797-9_1
M3 - Conference article published in proceeding or book
AN - SCOPUS:85050512984
SN - 9783319917962
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 3
EP - 13
BT - Design, User Experience, and Usability
A2 - Marcus, Aaron
A2 - Wang, Wentao
PB - Springer Verlag
T2 - 7th International Conference on Design, User Experience, and Usability, DUXU 2018 Held as Part of HCI International 2018
Y2 - 15 July 2018 through 20 July 2018
ER -