Experiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal setting

Feiran Zhang, Hanne Brynildsrud, Sofia Papavlasopoulou, Kshitij Sharma, Michail Giannakos

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

8 Citations (Scopus)

Abstract

Science learning at schools often lacks relevance and connection to real life; therefore, children find it challenging to apply their knowledge and may gradually lose motivation and interest in science. Gamification demonstrates a promising potential to engage children in science learning. However, little work has explored how to develop such gamification applications for them. This paper presents Experiverse, an experiment-based gamification application we developed for children’s science learning in informal settings. To evaluate the interaction and experience with Experiverse, we collected data from 25 children (aged 9-13) from multiple sources, including log data, surveys and interviews. Results indicated that children’s motivation significantly correlates with their enjoyment and perceived learning outcome from using Experiverse. In addition, the results revealed that children’s perceived learning outcome is significantly positively correlated with the number of view visits on Experiverse. Finally, we discuss the implications for future related research on gamification application development for children.

Original languageEnglish
Title of host publicationProceedings of 2023 Symposium on Learning, Design and Technology, LDT 2023
PublisherAssociation for Computing Machinery
Pages70-78
Number of pages9
ISBN (Electronic)9798400707360
DOIs
Publication statusPublished - 23 Jun 2023
Event2023 Symposium on Learning, Design and Technology, LDT 2023 - Evanston, United States
Duration: 23 Jun 2023 → …

Publication series

NameACM International Conference Proceeding Series

Conference

Conference2023 Symposium on Learning, Design and Technology, LDT 2023
Country/TerritoryUnited States
CityEvanston
Period23/06/23 → …

Keywords

  • Children
  • Gamification
  • Informal Learning
  • Mixed Methods
  • Science Learning

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

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