Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality

Bo Yu Gao, Haojun Zheng, Jingbo Zhao, Huawei Tu, Hyung Seok Kim, Henry Been Lirn Duh

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Body-centric locomotion in Virtual Reality (VR) involves multiple factors, including the point of view, avatar representations, tracked body parts for locomotion control and transfer functions that map body movement to the displacement of the virtual viewpoint. Understanding the role of these factors in evoking a plausible walking experience using within- or between-subject experimental designs based on questionnaires and/or objective measurements can be time-consuming and challenging due to the interrelated effects of these factors. This study employed the subjective matching method to evaluate the sense of plausible walking experience during body-centric locomotion in VR. Five relevant factors that may affect locomotion experience were identified by analyzing existing studies, i.e., point of view, the avatar appearance, body parts for locomotion control, transfer functions and the coefficients of transfer functions. A virtual locomotion experiment with these five factors based on subjective matching was conducted. Results showed that participants regarded the point of view as the most critical factor for walking experience enhancement, followed by body parts, transfer functions, the coefficients of transfer functions and finally the avatar appearance. Additionally, participants' preferences for different body parts and the coefficients of transfer functions affected the choice of transfer functions. These results could serve as the guidelines for virtual locomotion experience design that involves combinations of multiple factors and can help achieve a plausible walking experience in VR.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1054-1064
Number of pages11
ISBN (Electronic)9798350374025
DOIs
Publication statusPublished - 2024
Event31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024 - Orlando, United States
Duration: 16 Mar 202421 Mar 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024

Conference

Conference31st IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024
Country/TerritoryUnited States
CityOrlando
Period16/03/2421/03/24

Keywords

  • Human-centered computing
  • User study and evaluation methods
  • Virtual Reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Media Technology
  • Modelling and Simulation

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