TY - GEN
T1 - Enhancing Indoor Thermal Comfort Education
T2 - 2023 International Conference on Information Education and Artificial Intelligence, ICIEAI 2023
AU - Hou, Cynthia Huiying
N1 - Publisher Copyright:
© 2023 Owner/Author.
PY - 2023/12/22
Y1 - 2023/12/22
N2 - This study introduces an immersive Virtual Learning Environment (VLE) utilizing Virtual Reality (VR) to educate building service engineering students on indoor thermal comfort. Integrated with Fanger's Predicted Mean Vote Model, the VLE offers a multi-user platform with interactive interfaces spanning theoretical concepts to real-world application. Through Unity, users manipulate virtual environment parameters, gaining practical thermal comfort assessment experience. By merging theory and practice within VR, it deepens understanding of indoor environmental quality's impact on human comfort. Leveraging Human-Computer Interaction (HCI) principles, the VLE ensures intuitive interaction using interactive system and tools, notably User Interface Toolkits (UIT). Virtual Reality enhances engagement and learning outcomes, providing a realistic, immersive environment. Incorporating Fanger's model offers a structured approach to analyze indoor thermal conditions, fostering critical thinking. This research showcases VR's potential in teaching building service engineering and indoor environmental quality.
AB - This study introduces an immersive Virtual Learning Environment (VLE) utilizing Virtual Reality (VR) to educate building service engineering students on indoor thermal comfort. Integrated with Fanger's Predicted Mean Vote Model, the VLE offers a multi-user platform with interactive interfaces spanning theoretical concepts to real-world application. Through Unity, users manipulate virtual environment parameters, gaining practical thermal comfort assessment experience. By merging theory and practice within VR, it deepens understanding of indoor environmental quality's impact on human comfort. Leveraging Human-Computer Interaction (HCI) principles, the VLE ensures intuitive interaction using interactive system and tools, notably User Interface Toolkits (UIT). Virtual Reality enhances engagement and learning outcomes, providing a realistic, immersive environment. Incorporating Fanger's model offers a structured approach to analyze indoor thermal conditions, fostering critical thinking. This research showcases VR's potential in teaching building service engineering and indoor environmental quality.
KW - Fanger's model
KW - Human computer interaction (HCI)
KW - Interactive system and tools
KW - User interface toolkits (UIT)
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85195364982&partnerID=8YFLogxK
U2 - 10.1145/3660043.3660212
DO - 10.1145/3660043.3660212
M3 - Conference article published in proceeding or book
AN - SCOPUS:85195364982
T3 - ACM International Conference Proceeding Series
SP - 948
EP - 952
BT - Proceedings of the 2023 International Conference on Information Education and Artificial Intelligence, ICIEAI 2023
PB - Association for Computing Machinery
Y2 - 22 December 2023 through 24 December 2023
ER -