TY - GEN
T1 - Engaging the Digital Learner
T2 - International Conference in Information Technology and Education, ICITED 2024
AU - Lai, Wience Wing sze
AU - Lopez-Ozieblo, Renia
AU - Shen, Daniel Jiandong
AU - Tong, Esther Ka man
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2024/11
Y1 - 2024/11
N2 - The Metaverse is rapidly gaining recognition as an innovative educational tool, offering immersive and interactive experiences that align with contemporary teaching methodologies. This study evaluates the Metaverse’s efficacy in enhancing student engagement and motivation, with a focus on its design attributes. By integrating quantitative analyses of student perspectives with qualitative insights, the research identifies key factors—ease of acquiring new skills, user-perceived efficiency, and the interactivity of the design—as central to fostering engagement. The investigation involved 51 students from language and European history courses, who engaged in Metaverse simulations to practice relevant skills: a telephony group honed business communication in a virtual office, while a history group delved into the 15th-century spice trade in European settings. Their uniformly positive responses underscore the Metaverse’s potential to engage a broad spectrum of learners. Notably, the simplicity of skill acquisition and perceived learning efficiency accounted for approximately 59.9% of the variance in students’ willingness to use the Metaverse for educational purposes. The study also sheds light on gender-specific preferences, with female students showing a higher propensity towards the method and explores the impact of moderate gaming experience on adaptability to this novel learning medium. These findings highlight the Metaverse’s versatility as an educational resource and underscore the importance of considering diverse learner backgrounds to optimize its pedagogical value.
AB - The Metaverse is rapidly gaining recognition as an innovative educational tool, offering immersive and interactive experiences that align with contemporary teaching methodologies. This study evaluates the Metaverse’s efficacy in enhancing student engagement and motivation, with a focus on its design attributes. By integrating quantitative analyses of student perspectives with qualitative insights, the research identifies key factors—ease of acquiring new skills, user-perceived efficiency, and the interactivity of the design—as central to fostering engagement. The investigation involved 51 students from language and European history courses, who engaged in Metaverse simulations to practice relevant skills: a telephony group honed business communication in a virtual office, while a history group delved into the 15th-century spice trade in European settings. Their uniformly positive responses underscore the Metaverse’s potential to engage a broad spectrum of learners. Notably, the simplicity of skill acquisition and perceived learning efficiency accounted for approximately 59.9% of the variance in students’ willingness to use the Metaverse for educational purposes. The study also sheds light on gender-specific preferences, with female students showing a higher propensity towards the method and explores the impact of moderate gaming experience on adaptability to this novel learning medium. These findings highlight the Metaverse’s versatility as an educational resource and underscore the importance of considering diverse learner backgrounds to optimize its pedagogical value.
KW - Immersive Learning
KW - Learning engagement
KW - Metaverse
UR - https://www.scopus.com/pages/publications/85211317619
U2 - 10.1007/978-3-031-74751-9_32
DO - 10.1007/978-3-031-74751-9_32
M3 - Conference article published in proceeding or book
AN - SCOPUS:85211317619
SN - 9783031747502
T3 - Lecture Notes in Networks and Systems
SP - 344
EP - 354
BT - Perspectives and Trends in Education and Technology - Selected Papers from ICITED24
A2 - Carvalho, João Vidal
A2 - Abreu, António
A2 - Ferreira da Costa, Eusébio
A2 - Vázquez-Justo, Enrique
A2 - Viguera Figueroa, Hernán
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 11 July 2024 through 13 July 2024
ER -