Abstract
This paper studies narrative embedding in games, a phenomenon that has rarely been discussed in game studies. To understand the issues better, this work first seeks insights into embedding from narrative theory and sets up a descriptive framework that includes a categorization of horizontal, vertical and modal embedding, as well as their associated characteristics. The paper then applies the framework to game narratives and examines how narrative embedding is implemented in games, how it helps structure the narrative content, and how it influences the narrative experience. By relating theoretical discussions to game examples, the findings of this study can potentially help game narrative designers make more informed decisions when embedding narrative in games.
Original language | English |
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Title of host publication | Future Play 2010 |
Subtitle of host publication | Research, Play, Share - International Academic Conference on the Future of Game Design and Technology |
Pages | 247-250 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 1 Dec 2010 |
Externally published | Yes |
Event | International Academic Conference on the Future of Game Design and Technology, Future Play 2010 - Vancouver, BC, Canada Duration: 6 May 2010 → 7 May 2010 |
Conference
Conference | International Academic Conference on the Future of Game Design and Technology, Future Play 2010 |
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Country/Territory | Canada |
City | Vancouver, BC |
Period | 6/05/10 → 7/05/10 |
Keywords
- Computer game
- Embedded narrative
- Embedding
- Game narrative
- Narrative design
- Narrative level
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Software