Embedded narrative in game design

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

10 Citations (Scopus)

Abstract

This paper studies narrative embedding in games, a phenomenon that has rarely been discussed in game studies. To understand the issues better, this work first seeks insights into embedding from narrative theory and sets up a descriptive framework that includes a categorization of horizontal, vertical and modal embedding, as well as their associated characteristics. The paper then applies the framework to game narratives and examines how narrative embedding is implemented in games, how it helps structure the narrative content, and how it influences the narrative experience. By relating theoretical discussions to game examples, the findings of this study can potentially help game narrative designers make more informed decisions when embedding narrative in games.
Original languageEnglish
Title of host publicationFuture Play 2010
Subtitle of host publicationResearch, Play, Share - International Academic Conference on the Future of Game Design and Technology
Pages247-250
Number of pages4
DOIs
Publication statusPublished - 1 Dec 2010
Externally publishedYes
EventInternational Academic Conference on the Future of Game Design and Technology, Future Play 2010 - Vancouver, BC, Canada
Duration: 6 May 20107 May 2010

Conference

ConferenceInternational Academic Conference on the Future of Game Design and Technology, Future Play 2010
Country/TerritoryCanada
CityVancouver, BC
Period6/05/107/05/10

Keywords

  • Computer game
  • Embedded narrative
  • Embedding
  • Game narrative
  • Narrative design
  • Narrative level

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

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