Abstract
This paper presents an efficient method to generate a large amount of continuous motion data from motion captured data. Given user defined way point lists for each agent, the algorithm can automatically generate collision free walking paths for them. The walking path data is then analyzed and transformed into a sequence of agent states such as walking or standing state. Based on the randomized depth first algorithm, the agent states are matched with a sequence of corresponding motion dips. The final motion is obtained by blending the motion dips to fit with the speed of the agents' walking paths. From our experiments, our algorithm generates natural looking motions.
Original language | English |
---|---|
Title of host publication | Theory and Practice of Computer Graphics 2008, TPCG 2008 - Eurographics UK Chapter Proceedings |
Pages | 123-128 |
Number of pages | 6 |
Publication status | Published - 1 Dec 2008 |
Event | 6th Theory and Practice of Computer Graphics Conference, TPCG 2008 - Manchester, United Kingdom Duration: 9 Jun 2008 → 11 Jun 2008 |
Conference
Conference | 6th Theory and Practice of Computer Graphics Conference, TPCG 2008 |
---|---|
Country/Territory | United Kingdom |
City | Manchester |
Period | 9/06/08 → 11/06/08 |
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design