Abstract
Highly scattering media, such as milk, skin, and clouds, are common in the real world. Rendering participating media is challenging, especially for high-order scattering dominant media, because the light may undergo a large number of scattering events before leaving the surface. Monte Carlo-based methods typically require a long time to produce noise-free results. Based on the observation that low-albedo media contain less noise than high-albedo media, we propose reducing the variance of the rendered results using differentiable regularization. We first render an image with low-albedo participating media together with the gradient with respect to the albedo, and then predict the final rendered image with a low-albedo image and gradient image via a novel prediction function. To achieve high quality, we also consider the gradients of neighboring frames to provide a noise-free gradient image. Ultimately, our method can produce results with much less overall error than equal-time path tracing methods.
| Original language | English |
|---|---|
| Pages (from-to) | 937-948 |
| Number of pages | 12 |
| Journal | Computational Visual Media |
| Volume | 10 |
| Issue number | 5 |
| DOIs | |
| Publication status | Published - Oct 2024 |
Keywords
- differentiable regularization
- differentiable rendering
- participating media
- temporal denoising
- volumetric path tracing
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design
- Artificial Intelligence
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