Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment

James Jeng Weei Lin, Henry B.L. Duh, Donald E. Parker, Habib Abi-Rached, Thomas A. Furness

Research output: Unpublished conference presentation (presented paper, abstract, poster)Conference presentation (not published in journal/proceeding/book)Academic researchpeer-review

398 Citations (Scopus)


Effects of field-of-view (FOV) in a virtual environment (VE) on presence, enjoyment, memory, and simulator sickness (SS) were studied. A refined scale designed to assess subjects' engagement, enjoyment, and immersion (E2I) was developed. Items to examine subjects' memory of the VE were included. SS was examined using the Simulator Sickness Questionnaire (SSQ). Using a within-subjects design, data were collected from 10 subjects at four FOVs (60°, 100°, 140°, and 180°). The VE, Crayolaland, was presented in a driving simulator. Results indicated that presence, enjoyment, and SS varied as a function of display FOV. Subjects exhibited higher SSQ and presence subscale scores with increasing FOV. SSQ and presence values approached asymptotes for FOVs beyond 140°. Presence and SS were positively correlated; enjoyment and SS were negatively correlated.

Original languageEnglish
Number of pages8
Publication statusPublished - 2002
Externally publishedYes
EventVirtual Reality 2002 - Orlando, FL, United States
Duration: 24 Mar 200228 Mar 2002


ConferenceVirtual Reality 2002
Country/TerritoryUnited States
CityOrlando, FL

ASJC Scopus subject areas

  • Software


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