Skip to main navigation Skip to search Skip to main content

Effects of digital game elements on engagement and vocabulary development

  • Ruofei Zhang
  • , Gary Cheng
  • , Di Zou

Research output: Journal article publicationJournal articleAcademic researchpeer-review

Abstract

Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of individual game elements remain underexplored. To fill the gap, we developed a DGBVL program incorporating the five elements to examine their impact on learner engagement and vocabulary acquisition among 50 Chinese university students. Data collection methods included an eye-tracker, pre-post-delayed tests, and semi-structured interviews. The results indicated that Challenges significantly engaged learners, while deep engagement in HCI and limited engagement in Fantasy positively influenced vocabulary knowledge development. Our findings refine existing theories on DGBVL by elucidating how game elements individually and collaboratively facilitate learner engagement and vocabulary knowledge development across the phases of Preactional/Forethought, Actional/Performance, and Post-actional/Self-reflection learning.

Original languageEnglish
JournalLanguage Learning and Technology
Volume29
Issue number1
DOIs
Publication statusPublished - Feb 2025

Fingerprint

Dive into the research topics of 'Effects of digital game elements on engagement and vocabulary development'. Together they form a unique fingerprint.

Cite this