Effects of characteristics of image quality in an immersive environment

Henry Been Lirn Duh, James J.W. Lin, Robert V. Kenyon, Donald E. Parker, Thomas A. Furness

Research output: Journal article publicationJournal articleAcademic researchpeer-review

29 Citations (Scopus)


Image quality issues such as field of view (FOV) and resolution are important for evaluating "presence" and simulator sickness (SS) in virtual environments (VEs). This research examined effects on postural stability of varying FOV, image resolution, and scene content in an immersive visual display. Two different scenes (a photograph of a fountain and a simple radial pattern) at two different resolutions were tested using six FOVs (30, 60, 90, 120, 150, and 180 deg.). Both postural stability, recorded by force plates, and subjective difficulty ratings varied as a function of FOV, scene content, and image resolution. Subjects exhibited more balance disturbance and reported more difficulty in maintaining posture in the wide-FOV, high-resolution, and natural scene conditions.

Original languageEnglish
Pages (from-to)324-332
Number of pages9
JournalPresence: Teleoperators and Virtual Environments
Issue number3
Publication statusPublished - Jun 2002
Externally publishedYes

ASJC Scopus subject areas

  • Software
  • Control and Systems Engineering
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition


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