TY - JOUR
T1 - Effectiveness of digital game-based GISCC program on cyberbullying prevention among Chinese adolescents
AU - Chen, Qiqi
AU - Lu, Zujian
AU - Liu, Bofan
AU - Xiao, Qiao
AU - Chan, Ko Ling
N1 - Publisher Copyright:
© 2025 The Authors
PY - 2025/3
Y1 - 2025/3
N2 - Background The increasing use of social networking sites has increased the efficiency of social interactions but inevitably contributed to the risk of cyberbullying. Despite evidence of the effectiveness of offline intervention programs for cyberbullying, few have examined online interventions, especially in the Chinese context. Objective This study aims to develop and validate an innovative Game-based Intervention for School- and Cyberbullying for Children (GISCC), which combines training on psychosocial and behavioral components with interactive role-play games. Participants and setting A randomized trial method was used to evaluate the effectiveness of the GISCC intervention, comprising 105 Chinese adolescents who were randomly assigned to the experimental (n = 55) and control (n = 50) groups. Methods Independent sample t-test, paired-samples t-test, ANCOVA, and MANCOVA were used to test the differences in the trained components before and after the intervention. Results The results showed that the GISCC intervention significantly reduced cyberbullying behaviors (F = 37.50, p
AB - Background The increasing use of social networking sites has increased the efficiency of social interactions but inevitably contributed to the risk of cyberbullying. Despite evidence of the effectiveness of offline intervention programs for cyberbullying, few have examined online interventions, especially in the Chinese context. Objective This study aims to develop and validate an innovative Game-based Intervention for School- and Cyberbullying for Children (GISCC), which combines training on psychosocial and behavioral components with interactive role-play games. Participants and setting A randomized trial method was used to evaluate the effectiveness of the GISCC intervention, comprising 105 Chinese adolescents who were randomly assigned to the experimental (n = 55) and control (n = 50) groups. Methods Independent sample t-test, paired-samples t-test, ANCOVA, and MANCOVA were used to test the differences in the trained components before and after the intervention. Results The results showed that the GISCC intervention significantly reduced cyberbullying behaviors (F = 37.50, p
KW - Digital health intervention
KW - Cyberbullying
KW - Game-based intervention
KW - Effectiveness
UR - https://www.scopus.com/pages/publications/85216300289
U2 - 10.1016/j.chiabu.2025.107293
DO - 10.1016/j.chiabu.2025.107293
M3 - Journal article
SN - 0145-2134
VL - 161
JO - Child Abuse and Neglect
JF - Child Abuse and Neglect
M1 - 107293
ER -