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Dynamic texture and geometry features for facial expression recognition in video

  • Junkai Chen
  • , Zenghai Chen
  • , Zheru Chi
  • , Hong Fu

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

Facial expression recognition in video has attracted growing attention recently. In this paper, we propose to handle this problem with dynamic appearance and geometric features. We propose a new feature descriptor called HOG from Three Orthogonal Planes (HOG-TOP) to represent dynamic features. In addition, we introduce two types of geometry features to represent the facial rigid changes and non-rigid changes, respectively. Multiple Kernel Learning (MKL) is applied to find an optimal combination of two types of features. And finally a Support Vector Machine (SVM) with multiple kernels is trained for the facial expression classification. Extensive experiments conducted on the extended Cohn-Kanade dataset show that our method can achieve a competitive performance compared with the other state-of-the-art methods.
Original languageEnglish
Title of host publication2015 IEEE International Conference on Image Processing, ICIP 2015 - Proceedings
PublisherIEEE Computer Society
Pages4967-4971
Number of pages5
Volume2015-December
ISBN (Electronic)9781479983391
DOIs
Publication statusPublished - 9 Dec 2015
EventIEEE International Conference on Image Processing, ICIP 2015 - Quebec City, Canada
Duration: 27 Sept 201530 Sept 2015

Conference

ConferenceIEEE International Conference on Image Processing, ICIP 2015
Country/TerritoryCanada
CityQuebec City
Period27/09/1530/09/15

Keywords

  • Facial expression recognition
  • Geometry features
  • Multiple Kernel Learning
  • texture

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition
  • Signal Processing

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