Dragon Boat Simulation: An Immersive Experience Beyond Traditional Gaming

Wei He, Yuzheng Chen, Shengtian Xu, Changwen Ding, Lik Hang Lee, Ge Lin Kan

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

Immersive sports are emerging recently after the metaverse hype. This paper investigates an immersive setup that leverages virtual reality to recreate the kinetic and sensory nuances of dragon boating. We employ a body-centric approach to enable users to engage with authentic paddling actions, e.g., mobilising iron sticks on the boat with reasonably emulated water resistance. The virtual environments mirror real-world scenes, e.g., Pearl River (Guangdong). We employed multi-modal experiences to replicate the visuals and tactile, kinesthetic, and environmental intricacies of dragon boating. Our Dragon Boat simulator serves as a groundwork for redefining the boundaries of immersive sports training that bridges the gap between virtuality and the real world.

Original languageEnglish
Title of host publicationProceedings - SUI 2023 ACM Symposium on Spatial User Interaction
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Number of pages2
ISBN (Electronic)9798400702815
DOIs
Publication statusPublished - Oct 2023
Event2023 ACM Symposium on Spatial User Interaction, SUI 2023 - Sydney, Australia
Duration: 13 Oct 202315 Oct 2023

Publication series

NameProceedings - SUI 2023: ACM Symposium on Spatial User Interaction

Conference

Conference2023 ACM Symposium on Spatial User Interaction, SUI 2023
Country/TerritoryAustralia
CitySydney
Period13/10/2315/10/23

Keywords

  • Digital Twins
  • Dragon Boat
  • Immersive Sports
  • Virtual Reality

ASJC Scopus subject areas

  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Dragon Boat Simulation: An Immersive Experience Beyond Traditional Gaming'. Together they form a unique fingerprint.

Cite this