This paper presents an exploratory study that relates hedonic and pragmatic aspects of audience engagement to playable stories on different interactive media. Eighteen participants discussed their individual experiences with three different interactive adaptations of Lewis Carrol’s Alice in Wonderland. The paper illustrates the initial findings of how fun, attraction, excitement, satisfaction, and frustration, as facets of audience engagement, are shaped by different attributes that are related to the affordances of each medium.
|Title of host publication||ACHI 2019|
|Subtitle of host publication||The Twelfth International Conference on Advances in Computer-Human Interactions|
|Publisher||International Academy, Research, and Industry Association (IARIA)|
|Number of pages||7|
|Publication status||Published - Feb 2019|