@inproceedings{824b94f200784d89b452e33373f18d15,
title = "Dive In! Computer World Action: A Platform Game for Secondary School Students to Learn Boolean Operations in Computer Science",
abstract = "The power of video games in education is becoming more prominent because children and young adolescents nowadays spend more time than ever in the digital world. Previous studies have investigated the effectiveness of using games for learning concepts in computer science and even computer programming at the secondary level. However, games for learning concepts related to mathematics in computer science have not been thoroughly investigated. In this paper, we introduce Dive In! Computer World Action, a platform game that allows players to learn Boolean operations in the context of computer science through fast-paced gameplay. The importance and usage of Boolean operations are also conveyed via in-game storytelling. The results of the playtesting suggested that Dive In! Computer World Action was effective in learning Boolean operations and related concepts. The participants generally welcomed the game-based approach. The nature of platform games also allows us further expand the gameplay for learning other mathematical operations and concepts in the context of computer science in the future.",
keywords = "game design, game-based learning, Games, information technology literacy, serious games",
author = "Honglin Li and Chen Li",
note = "Funding Information: This project is supported by The Hong Kong Polytechnic University under the Undergraduate Research and Innovation Scheme (project no.: URIS2021-022). Publisher Copyright: {\textcopyright} 2022 Owner/Author.; 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 ; Conference date: 02-11-2022 Through 05-11-2022",
year = "2022",
month = nov,
day = "2",
doi = "10.1145/3505270.3558378",
language = "English",
series = "CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play",
publisher = "Association for Computing Machinery, Inc",
pages = "279--285",
booktitle = "CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play",
}