TY - GEN
T1 - Development of an immersive simulator for improving student chemistry learning efficiency
AU - Jin, Shan
AU - Wang, Yuyang
AU - Lee, Lik Hang
AU - Luo, Xinyi
AU - Hui, Pan
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/9
Y1 - 2023/9
N2 - Virtual reality (VR) technology has been used for educational purposes in different learning contents during teaching and training. VR could improve users' learning efficiency and motivation to study abstract concepts. This work designed a VR environment for chemistry education to support computer-mediated hands-on exercises, including Self-propagating high-temperature synthesis (SHS) and Electrode sheet fabrication (ESF). In our evaluation with 39 participants who wore heart beat measurement wearables, we compared the students' performances in hands-on chemistry tasks, either with or without score-keeping and time-sensitive conditions. Accordingly, we designed questionnaires reflecting sixteen qualitative aspects (e.g., content, perspicuity, and interaction) and perceived user workloads. The experimental results indicate participants' preferences and attitudes in terms of efficiency and sense of safety. 94.87% of participants reported that the learning simulator could improve learning efficiency, and 92.31% of the participants indicated that it can improve their sense of safety. The results of the data analysis show that the different learning scenarios we simulated have positive significance. Our findings shed light on the quality and learning performance of operational skills for chemistry education.
AB - Virtual reality (VR) technology has been used for educational purposes in different learning contents during teaching and training. VR could improve users' learning efficiency and motivation to study abstract concepts. This work designed a VR environment for chemistry education to support computer-mediated hands-on exercises, including Self-propagating high-temperature synthesis (SHS) and Electrode sheet fabrication (ESF). In our evaluation with 39 participants who wore heart beat measurement wearables, we compared the students' performances in hands-on chemistry tasks, either with or without score-keeping and time-sensitive conditions. Accordingly, we designed questionnaires reflecting sixteen qualitative aspects (e.g., content, perspicuity, and interaction) and perceived user workloads. The experimental results indicate participants' preferences and attitudes in terms of efficiency and sense of safety. 94.87% of participants reported that the learning simulator could improve learning efficiency, and 92.31% of the participants indicated that it can improve their sense of safety. The results of the data analysis show that the different learning scenarios we simulated have positive significance. Our findings shed light on the quality and learning performance of operational skills for chemistry education.
KW - Chemistry Learning
KW - Simulator
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85178348545&partnerID=8YFLogxK
U2 - 10.1145/3615522.3615535
DO - 10.1145/3615522.3615535
M3 - Conference article published in proceeding or book
AN - SCOPUS:85178348545
T3 - ACM International Conference Proceeding Series
BT - 16th International Symposium on Visual Information Communication and Interaction, VINCI 2023
PB - Association for Computing Machinery
T2 - 16th International Symposium on Visual Information Communication and Interaction, VINCI 2023
Y2 - 22 September 2023 through 24 September 2023
ER -