Development and penta-metric evaluation of a virtual interview simulator

Xinyi Luo, Yuyang Wang, Lik Hang Lee, Zihan Xing, Shan Jin, Boya Dong, Yuanyi Hu, Zeming Chen, Jing Yan, Pan Hui

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

Abstract

The virtual reality interview training system (VRITS) can provide a manageable training approach for candidates who tend to be very ner-vous during interviews; yet, the major anxiety stimulating elements remain unknown. By developing the VRITS and analyzing people's anxiety levels with an orthogonal experiment, we investigated five factors. Results indicate that Type Of Interview Questions plays a major role in the interviewee's anxiety. Secondly, Level Of Realism and Preparation both have some degree of influence. Lastly, Interrogator's Attitude and Timed Or Untimed Answers have little to no impact. This work contributes towards cues for designing future VRITS.

Original languageEnglish
Title of host publicationProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages917-918
Number of pages2
ISBN (Electronic)9798350348392
DOIs
Publication statusPublished - Mar 2023
Event2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 - Shanghai, China
Duration: 25 Mar 202329 Mar 2023

Publication series

NameProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023

Conference

Conference2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Country/TerritoryChina
CityShanghai
Period25/03/2329/03/23

Keywords

  • H.5.2 [User Interfaces]: Training help and documentation
  • I.3.7 [Three-Dimensional Graphics and Realism]: Virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

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