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Designing and Evaluating a "Guided Social Immersion" Workshop in VRChat for L2 Speaking Practice

Research output: Unpublished conference presentation (presented paper, abstract, poster)Conference presentation (not published in journal/proceeding/book)Academic researchpeer-review

Abstract

Open social virtual reality platforms, such as VRChat, provide immersive environments with high ecological validity for second language (L2) speaking practice. However, learners often face significant barriers in these settings, particularly social anxiety and a lack of pedagogical structure, which hinder effective engagement. This study introduces "Guided Social Immersion" (GSI), an intervention model co-designed with experts to establish a dynamic balance between learner autonomy and instructional scaffolding. Adopting an exploratory case study approach, we investigated the impact of the GSI workshop on 12 Japanese learners' Willingness to Communicate (WTC) and embodiment through mixed-methods data, including pre- and post-test questionnaires and semi-structured interviews. The results indicate that the GSI model significantly enhanced learners' WTC. Furthermore, avatar-mediated interaction effectively mitigated the fear of negative evaluation, while a hierarchical task structure provided robust scaffolding for meaningful linguistic output. This research distills three educational design implications for social VR environments, providing a valuable reference for the practice of Computer-Assisted Language Learning (CALL) in virtual environment.
Original languageEnglish
Publication statusNot published / presented only - Jun 2026
EventGCCCE 2026: The 30th Global Chinese Conference on Computers in Education - , Hong Kong
Duration: 30 May 20263 Jun 2026

Conference

ConferenceGCCCE 2026: The 30th Global Chinese Conference on Computers in Education
Country/TerritoryHong Kong
Period30/05/263/06/26

Keywords

  • Social virtual reality
  • Second language learning
  • Willingness to Communicate
  • Instructional scaffolding
  • Situational learning

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