Designing and analyzing swing compass: A lively interactive system provoking imagination and affect for persuasion

Ka Nin Chow, D. Fox Harrell, Wong Ka Yan

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

3 Citations (Scopus)


Grounded in cognitive semantics in cognitive science, the psychology of emotion, and phenomenological approaches to interaction design, this paper first suggests a cognitive and interpretive approach to the imaginative and affective user experiences of “lively” interactive artifacts, which are reminiscent of everyday life experience. It then introduces Swing Compass, an interactive computing system that turns a tablet computer into a compass-like reflective device with artificial intelligence based on an analogy and moderation engine. With configurable analogy and moderation rules and changeable multimedia contents, the device can be instantiated differently, such as “daily activities advisors” or “app-launching guides”, to help people from addiction or decidophobia in various contexts. User experience tests on the device have generated qualitative data showing how it provokes imagination and emotion via conceptual blends and emotional appraisals during different moments. This demonstrates the application of the proposed framework for interpreting users’ meaning-making processes and informing possible orientations of the reflective design in hope of behavior change.
Original languageEnglish
Title of host publicationPersuasive Technology - 10th International Conference, PERSUASIVE 2015, Proceedings
PublisherSpringer Verlag
Number of pages14
ISBN (Electronic)9783319203058
Publication statusPublished - 1 Jan 2015
Event10th International Conference on Persuasive Technology, PERSUASIVE 2015 - Chicago, United States
Duration: 3 Jun 20155 Jun 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference10th International Conference on Persuasive Technology, PERSUASIVE 2015
Country/TerritoryUnited States


  • Conceptual blending
  • Embodied cognition
  • Reflective design
  • Sensorimotor experience

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)


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