TY - GEN
T1 - Design Thinking Activities for K-12 Students
T2 - 23rd Annual ACM Interaction Design and Children Conference, IDC 2024
AU - Possaghi, Isabella
AU - Zhang, Feiran
AU - Sharma, Kshitij
AU - Papavlasopoulou, Sofia
N1 - Publisher Copyright:
© 2024 Owner/Author.
PY - 2024/6/17
Y1 - 2024/6/17
N2 - Design thinking (DT) and computational activities foster children's knowledge capital for 21st-century literacies. The analysis of these activities often overlooks affective and behavioural states despite their significance in providing insights into children's learning processes. Typically, these states and their changes are self-reported, lacking real-time capturing. Moreover, inquiries via Multi-Modal Data (MMD) for more comprehensive views are underrepresented in the current literature. We, therefore, conducted a DT activity focusing on coding engaging 33 children (aged 10 to 12) and analysed measurements including learning gain (from knowledge tests) and behavioural and affective states (from physiological sensors, video and voice recordings). Our results show that engagement and confusion exhibit positive correlations between MMD measurements and learning gain, while stress, frustration and anger stand out as detrimental for it. By mapping transitions in states experienced by the children, we unravelled negative learning scenarios that should be limited, along with positive indicators of increased performance.
AB - Design thinking (DT) and computational activities foster children's knowledge capital for 21st-century literacies. The analysis of these activities often overlooks affective and behavioural states despite their significance in providing insights into children's learning processes. Typically, these states and their changes are self-reported, lacking real-time capturing. Moreover, inquiries via Multi-Modal Data (MMD) for more comprehensive views are underrepresented in the current literature. We, therefore, conducted a DT activity focusing on coding engaging 33 children (aged 10 to 12) and analysed measurements including learning gain (from knowledge tests) and behavioural and affective states (from physiological sensors, video and voice recordings). Our results show that engagement and confusion exhibit positive correlations between MMD measurements and learning gain, while stress, frustration and anger stand out as detrimental for it. By mapping transitions in states experienced by the children, we unravelled negative learning scenarios that should be limited, along with positive indicators of increased performance.
KW - Coding
KW - Design Thinking
KW - Education
KW - Learning
KW - Learning Analytics
KW - Multi-modal Data
UR - https://www.scopus.com/pages/publications/85197921737
U2 - 10.1145/3628516.3655786
DO - 10.1145/3628516.3655786
M3 - Conference article published in proceeding or book
AN - SCOPUS:85197921737
T3 - Proceedings of ACM Interaction Design and Children Conference: Inclusive Happiness, IDC 2024
SP - 290
EP - 306
BT - Proceedings of ACM Interaction Design and Children Conference
PB - Association for Computing Machinery, Inc
Y2 - 17 June 2024 through 20 June 2024
ER -