TY - GEN
T1 - Demystifying illegal mobile gambling apps
AU - Gao, Yuhao
AU - Wang, Haoyu
AU - Li, Li
AU - Luo, Xiapu
AU - Xu, Guoai
AU - Liu, Xuanzhe
N1 - Funding Information:
This work was supported by the National Key Research and Development Program of China (grants No.2018YFB0803600), the National Natural Science Foundation of China (grants No.62072046), Hong Kong RGC Projects (No. 152223/17E,152239/18E, CityU C1008-16G), the Australian Research Council (ARC) under a Discovery Early Career Researcher Award (DECRA) Project DE200100016 and a Discovery Project DP200100020.
Publisher Copyright:
© 2021 ACM.
PY - 2021/4/19
Y1 - 2021/4/19
N2 - Mobile gambling app, as a new type of online gambling service emerging in the mobile era, has become one of the most popular and lucrative underground businesses in the mobile app ecosystem. Since its born, mobile gambling app has received strict regulations from both government authorities and app markets. However, to the best of our knowledge, mobile gambling apps have not been investigated by our research community. In this paper, we take the first step to fill the void. Specifically, we first perform a 5-month dataset collection process to harvest illegal gambling apps in China, where mobile gambling apps are outlawed. We have collected 3,366 unique gambling apps with 5,344 different versions. We then characterize the gambling apps from various perspectives including app distribution channels, network infrastructure, malicious behaviors, abused third-party and payment services. Our work has revealed a number of covert distribution channels, the unique characteristics of gambling apps, and the abused fourth-party payment services. At last, we further propose a "guilt-by-association"expansion method to identify new suspicious gambling services, which help us further identify over 140K suspicious gambling domains and over 57K gambling app candidates. Our study demonstrates the urgency for detecting and regulating illegal gambling apps.
AB - Mobile gambling app, as a new type of online gambling service emerging in the mobile era, has become one of the most popular and lucrative underground businesses in the mobile app ecosystem. Since its born, mobile gambling app has received strict regulations from both government authorities and app markets. However, to the best of our knowledge, mobile gambling apps have not been investigated by our research community. In this paper, we take the first step to fill the void. Specifically, we first perform a 5-month dataset collection process to harvest illegal gambling apps in China, where mobile gambling apps are outlawed. We have collected 3,366 unique gambling apps with 5,344 different versions. We then characterize the gambling apps from various perspectives including app distribution channels, network infrastructure, malicious behaviors, abused third-party and payment services. Our work has revealed a number of covert distribution channels, the unique characteristics of gambling apps, and the abused fourth-party payment services. At last, we further propose a "guilt-by-association"expansion method to identify new suspicious gambling services, which help us further identify over 140K suspicious gambling domains and over 57K gambling app candidates. Our study demonstrates the urgency for detecting and regulating illegal gambling apps.
UR - http://www.scopus.com/inward/record.url?scp=85107982144&partnerID=8YFLogxK
U2 - 10.1145/3442381.3449932
DO - 10.1145/3442381.3449932
M3 - Conference article published in proceeding or book
AN - SCOPUS:85107982144
T3 - The Web Conference 2021 - Proceedings of the World Wide Web Conference, WWW 2021
SP - 1447
EP - 1458
BT - The Web Conference 2021 - Proceedings of the World Wide Web Conference, WWW 2021
PB - Association for Computing Machinery, Inc
T2 - 2021 World Wide Web Conference, WWW 2021
Y2 - 19 April 2021 through 23 April 2021
ER -