Deceiving Audio Design in Augmented Environments : A Systematic Review of Audio Effects in Augmented Reality

Esrnee Henrieke Anne De Haas, Lik Hang Lee

Research output: Chapter in book / Conference proceedingConference article published in proceeding or bookAcademic researchpeer-review

1 Citation (Scopus)

Abstract

Recently, a lot of works show promising directions for audio design in augmented reality (AR). These works are mainly focused on how to improve user experience and make AR more realistic. But even though these improvements seem promising, these new possibilities could also be used as an input for manipulative design. This survey aims to analyze all recent discoveries in audio development regarding AR and argue what kind of 'manipulative' effect this could have on the user. It can be concluded that even though there are many works explaining the effects of audio design in AR, very few works point out the risk of harm or manipulation toward the user. Future works could contain more awareness of this problem or maybe even systems to protect the user from any possible manipulation or harm.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages36-43
Number of pages8
ISBN (Electronic)9781665453653
DOIs
Publication statusPublished - Oct 2022
Externally publishedYes
Event21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 - Singapore, Singapore
Duration: 17 Oct 202221 Oct 2022

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

Conference

Conference21st IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Country/TerritorySingapore
CitySingapore
Period17/10/2221/10/22

Keywords

  • Augmented reality
  • Human-centered computing-Augmented reality-Augmented reality design and evaluation methods
  • Human-centered computing-Augmented reality-Augmented reality technologies
  • Persuasive technology
  • Technology addiction
  • User interfaces
  • Virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Media Technology
  • Modelling and Simulation

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