Counter-playing tactics of female players

Hanna Elina Wirman, Rika Nakamura

Research output: Journal article publicationJournal articleAcademic researchpeer-review


The primary goal of this paper is to argue that female players have to counter-play male-targeted computer games in order to experience the game features they prefer. Research concentrates on three computer games: Arcanum: of Steamworks and Magick Obscura (2001), Warcraft III: the Reign of Chaos (2002) and The Sims (1998), as well as game features suggested to be favoured by females. The paper aims to show that there could be more entertaining and interesting computer games for female players than the example games. While culture and attitudes affect female players' interest in playing, games studied in this research also have their deficiencies. The paper concludes that the example games respond in different ways to the female players' way of playing, but the relationship between females and computer games is not trouble-free.
Original languageEnglish
JournalGame Studies
Issue number1
Publication statusPublished - 1 Oct 2006
Externally publishedYes


  • Computer games
  • Female player
  • Game playing
  • Gender

ASJC Scopus subject areas

  • Cultural Studies
  • Communication
  • Arts and Humanities (miscellaneous)
  • Statistics, Probability and Uncertainty
  • Applied Mathematics


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