TY - GEN
T1 - Cooperative and immersive coaching to facilitate skill development in construction tasks
AU - Hou, Lei
AU - Chi, Hung-lin
AU - Utiome, Erezi
AU - Wang, Xiangyu
PY - 2016/1/1
Y1 - 2016/1/1
N2 - At present, construction operations training offered by qualified organisations and associations for the Australian oil and gas, mineral and chemical industries have been provided at only limited levels. Moreover, the relevant training facilities and centres being established or considered in the construction agenda are insufficient to meet the growing standard of operators and industry expansion. These facts illustrate the need for developing effective cooperative coaching and learning systems for expediting the acquisition of fundamental construction skills. Accordingly, the aim of this ongoing study is to establish scientific principles for developing appropriate Virtual Reality (VR) and Augmented Reality (AR) supported cooperative and immersive training prototypes and curriculum to meet the above mentioned purposes. Through the application of pertinent learning theories, system prototyping and experimentation techniques, this study is envisioned to significantly supplement interactive and immersive site experiences from immersive training environment, and produce cost-effective and efficient ways to manage the skill shortage challenges in mega construction projects.
AB - At present, construction operations training offered by qualified organisations and associations for the Australian oil and gas, mineral and chemical industries have been provided at only limited levels. Moreover, the relevant training facilities and centres being established or considered in the construction agenda are insufficient to meet the growing standard of operators and industry expansion. These facts illustrate the need for developing effective cooperative coaching and learning systems for expediting the acquisition of fundamental construction skills. Accordingly, the aim of this ongoing study is to establish scientific principles for developing appropriate Virtual Reality (VR) and Augmented Reality (AR) supported cooperative and immersive training prototypes and curriculum to meet the above mentioned purposes. Through the application of pertinent learning theories, system prototyping and experimentation techniques, this study is envisioned to significantly supplement interactive and immersive site experiences from immersive training environment, and produce cost-effective and efficient ways to manage the skill shortage challenges in mega construction projects.
KW - Cognitive theories
KW - Concurrent Engineering (CE)
KW - Immersive training
KW - Skills acquisition
KW - Virtual Reality (VR) and Augmented Reality (AR)
UR - http://www.scopus.com/inward/record.url?scp=84994166864&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-46771-9_48
DO - 10.1007/978-3-319-46771-9_48
M3 - Conference article published in proceeding or book
SN - 9783319467702
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 371
EP - 377
BT - Cooperative Design, Visualization, and Engineering - 13th International Conference, CDVE 2016, Proceedings
PB - Springer Verlag
T2 - 13th International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2016
Y2 - 24 October 2016 through 27 October 2016
ER -