Abstract
Understanding the structure of a digital game narrative is pivotal for both analysts and practitioners. Taking a structural approach, in this paper we conduct an in-depth analysis of Quantic Dream’s game Heavy Rain, an excellent example of how narrative can be inherent to the game structure, supporting the gameplay and creation of an emotionally and dramatically engaging narrative. Treating Heavy Rain as a game text, the discussion reveals how the game employs conventions from classical film storytelling and turns them into innovations for the medium of digital games.
Original language | English |
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Pages (from-to) | 59-68 |
Number of pages | 10 |
Journal | The Journal of the International Digital Media & Arts Association |
Volume | 8 |
Issue number | 2 |
Publication status | Published - 2011 |
Externally published | Yes |
Event | The 2010 iDMAa (International Digital Media Arts Association) Conference: The Digital Narrative - Emily Carr University of Art + Design, Vancouver, Canada Duration: 4 Nov 2010 → 6 Nov 2010 |