Abstract
Purpose: This paper aims to describe a conceptual design of Personal Learning Environment & Network (PLE&N) and a learning model developed in support of peer-based social and lifelong learning in higher education, which collaborate with classroom learning. Design/methodology/approach: The model consists of students, instructors and external parties interacting synergistically in learning in PLE&N-enabled courses based on the collaborative designs of instructor-led pedagogical approach and external parties-assisted lifelong learning “first-mover” development. The research constructs, tests and assesses this model in courses of 12 subjects in nearly two years. Findings: The practicality of the designs is evidenced in post-course surveys and reflected by students’ ability in productively using collaborative resources over the internet to create an ever-expanding personal learning space stretching from home to campus and beyond, oriented toward individuality, universality, ubiquity, interactivity and connectivity. Originality/value: The research contributes to PLE&N, social and lifelong learning seamless integration in theory and practice to dramatically enhance students’ virtual learning skills.
Original language | English |
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Pages (from-to) | 228-249 |
Number of pages | 22 |
Journal | VINE Journal of Information and Knowledge Management Systems |
Volume | 47 |
Issue number | 2 |
DOIs | |
Publication status | Published - 1 Jan 2017 |
Keywords
- Higher education
- Interactive learning environment
- Lifelong learning
- Personal Learning Environment and Network (PLE&N)
- Social learning
- Social media
ASJC Scopus subject areas
- Computer Science Applications
- Library and Information Sciences
- Management of Technology and Innovation
- Information Systems